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This is a list of all the magic spells discovered and practiced by wizards in the Vale, listed in categories in order of least to most difficult and complex.

Many spells have dragons associated with them; others do not. A dragon can perform all the spells contained by their native elements. A wizard can perform all the spells contained by the native elements of any and all of their bonded dragons, and may be able to work outside of that rule with much practice.

A simple spell can be worked in an instant by a single wizard. The most complex spells can take several wizards to cast over a period of several weeks.

Classification of Spells

There are three ways that spells are classified. These are element, class and intensity.

Element

This is the style of magic the spell corresponds to. For example, fire is the element of pyromancy spells and plant is the element of chloromancy spells.

Class

There are five classes of magic (some claim more, but these other classes are in facts distinct styles of magic), and are as follows:

  • Abjuration - this class refers to spells that destroy or remove something (e.g. extinguishing a fire)
  • Conjuration - this class refers to spells that create or summon something (e.g. summoning fire)
  • Divination - this class refers to spells that grant knowledge of something (e.g. knowing how to make/find fire)
  • Enchantment - this class refers to spells that alter the qualities of something (e.g. making something hot)
  • Transmutation - this class refers to spells that transform one thing into another (e.g. turning something into fire)

Intensity

The more intense the effects of the spell are, the heavier it is magically. Intensity is usually divided by tiers of magical weight.

  • Light spells: 1-15 kgms
  • Medium spells - 15-50 kgms
  • Heavy spells - 50-100 kgms
  • Extreme spells - 100+ kgms

Complexity

Complexity is different from the rest of the ways spells are classified in that it isn't possible to simply hop from one to another.

  • Simple - these spells only have one element
  • Complex - these spells have multiple elements

Single-Element (Primary) Spells

Chloromancy

Arboromancy

Herbomancy

Pyromancy

Magmamancy

Terramancy

Geomancy

Cryomancy

Electromancy

Hydromancy

Psarimancy

Aeromancy

Metallomancy

Phytomancy

Luximancy

Erebomancy

Umbramancy

Lathramancy

Radiomancy

Necromancy

Phantasmancy

Two-Element (Primary) Spells

Opposite Element Spells

Opposite element spells are unique in that they cannot be negated or neutralized. A spell is negated using its opposite element, but spells which unite two opposite elements cannot be negated by either or both.

Three Element (Primary) Spells

Four-Element (Primary) Spells

Advanced (4+ Element Primary) Spells

TBA

Single-Element (Epic) Spells

Chromamancy

Frescomancy

Heliomancy

Selenimancy

Theomancy

Epochemancy

TBA

Mælstromancy

Crysalimancy

Oneiromancy

Morpheomancy

TBA

Petaloudamancy

TBA

Psychomancy

Phenomancy

TBA

Chionimancy

TBA

Monomancy

TBA

Two-Element (Epic) Spells

TBA

Advanced (3+ Element Epic) Spells

TBA

Combination Spells (Epic+Primary)

TBA

Miscellaneous (not categorized yet)